﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace EngineOfEvermore.Editor.AnimationEditor.Model
{
    interface IAnimationEditorModel
    {
        IEnumerable<IDocumentModel> Documents { get; }

        IDocumentModel CreateNewDocument();
        IDocumentModel LoadResourceAsDocument( String resourceName );
        void DestroyDocument( IDocumentModel documentModel );
    }
}
